Performa early and mid-game Bane telah di-nerf.
Passive (↓)
Serangan Dasar yang Ditingkatkan tidak lagi memperlambat musuh.
Skill 1 (↓)
CD: 6-4s >> 8-6s
Cooldown reduction for every 100 Physical Attack: 5% >> 8%
Faramis (Nerfed)
Ultimate Faramis terlalu kuat, jadi pengembang menurunkan daya tahan hingga damage miliknya dalam pertarungan tim.
Skill 1 (↓)
Hybrid Defense Increase: 50-100 >> 25-50
Skill 2 (~)
Base Damage: 330-480 >> 350-500
Split Damage: 200-300 >> 175-250
Arlott (Nerfed)
Skill 2 (↓)
HP Restored: 7%-12% >>5%-10%
Harley (Nerfed)
Skill 2 (↓)
Cooldown: 10-8s >> 12-9s
(Tribunnews.com/Ipunk)